Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -831,7 +831,7 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
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cPacketizer Pkt(*this, pktSpawnPainting);
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Pkt.WriteVarInt32(a_Painting.GetUniqueID());
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Pkt.WriteString(a_Painting.GetName().c_str());
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Pkt.WriteString(a_Painting.GetName());
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Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
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Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
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}
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@@ -3266,7 +3266,7 @@ void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
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if (!a_Item.IsCustomNameEmpty())
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{
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Writer.AddString("Name", a_Item.m_CustomName.c_str());
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Writer.AddString("Name", a_Item.m_CustomName);
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}
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if (!a_Item.IsLoreEmpty())
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{
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@@ -3327,7 +3327,7 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
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Writer.AddInt("x", CommandBlockEntity.GetPosX());
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Writer.AddInt("y", CommandBlockEntity.GetPosY());
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Writer.AddInt("z", CommandBlockEntity.GetPosZ());
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Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
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Writer.AddString("Command", CommandBlockEntity.GetCommand());
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// You can set custom names for windows in Vanilla
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// For a command block, this would be the 'name' prepended to anything it outputs into global chat
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// MCS doesn't have this, so just leave it @ '@'. (geddit?)
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