Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -22,11 +22,8 @@ bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
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const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17 x 17 from a player
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// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19 * 19) / (17 * 17) = 319
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// MG TODO : code the correct count
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if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
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{
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return false;
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}
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return true;
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const auto MobCap = ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio);
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return (MobCap < m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily));
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}
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