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Enable some more clang-tidy linter checks (#4738)

* Avoid inefficient AString -> c_str() -> AString round trip

* Avoid redundant string init expressions

* Avoid unnecessary return, continue, etc.

* Add .clang-format to help with clang-tidy fix-its

* Avoid unnecessary passing by value

* Avoid unnecessary local copying

* Avoid copying in range-for loops

* Avoid over-complicated boolean expressions

* Some violations missed by my local clang-tidy

* Allow unnecessary continue statements

* Add brackets

* Another expression missed locally

* Move BindingsProcessor call into clang-tidy.sh and add space

* Fix pushd not found error

* Different grouping of CheckBlockInteractionRate
This commit is contained in:
peterbell10
2020-05-14 23:15:35 +01:00
committed by GitHub
parent edb548f9d6
commit 13144a08e4
100 changed files with 286 additions and 297 deletions

View File

@@ -137,7 +137,7 @@ public:
{a_OriginX + a_MaxSize, cChunkDef::Height - 1, a_OriginZ + a_MaxSize}
),
m_Prefabs(a_Prefabs),
m_HeightGen(a_HeightGen)
m_HeightGen(std::move(a_HeightGen))
{
// Generate the pieces for this village; don't care about the Y coord:
cPieceGeneratorBFSTree pg(*this, a_Seed);
@@ -348,8 +348,8 @@ cVillageGen::cVillageGen(
m_MaxSize(a_MaxSize),
m_MinDensity(a_MinDensity),
m_MaxDensity(a_MaxDensity),
m_BiomeGen(a_BiomeGen),
m_HeightGen(a_HeightGen)
m_BiomeGen(std::move(a_BiomeGen)),
m_HeightGen(std::move(a_HeightGen))
{
for (const auto & toLoad: a_PrefabsToLoad)
{