Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -137,7 +137,7 @@ public:
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{a_OriginX + a_MaxSize, cChunkDef::Height - 1, a_OriginZ + a_MaxSize}
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),
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m_Prefabs(a_Prefabs),
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m_HeightGen(a_HeightGen)
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m_HeightGen(std::move(a_HeightGen))
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{
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// Generate the pieces for this village; don't care about the Y coord:
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cPieceGeneratorBFSTree pg(*this, a_Seed);
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@@ -348,8 +348,8 @@ cVillageGen::cVillageGen(
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m_MaxSize(a_MaxSize),
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m_MinDensity(a_MinDensity),
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m_MaxDensity(a_MaxDensity),
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m_BiomeGen(a_BiomeGen),
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m_HeightGen(a_HeightGen)
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m_BiomeGen(std::move(a_BiomeGen)),
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m_HeightGen(std::move(a_HeightGen))
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{
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for (const auto & toLoad: a_PrefabsToLoad)
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{
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