Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -23,8 +23,8 @@ public:
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cGen(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, int a_SeaLevel, const AString & a_Name):
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Super(a_Seed),
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m_BiomeGen(a_BiomeGen),
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m_HeightGen(a_HeightGen),
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m_BiomeGen(std::move(a_BiomeGen)),
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m_HeightGen(std::move(a_HeightGen)),
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m_SeaLevel(a_SeaLevel),
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m_Name(a_Name),
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m_MaxDepth(5)
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@@ -131,7 +131,7 @@ cPieceStructuresGen::cPieceStructuresGen(int a_Seed):
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bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen)
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bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, const cBiomeGenPtr & a_BiomeGen, const cTerrainHeightGenPtr & a_HeightGen)
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{
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// Load each piecepool:
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auto structures = StringSplitAndTrim(a_Prefabs, "|");
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