Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -511,7 +511,7 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi
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m_DensityNoiseA(a_Seed + 1),
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m_DensityNoiseB(a_Seed + 2),
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m_BaseNoise(a_Seed + 3),
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m_BiomeGen(a_BiomeGen),
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m_BiomeGen(std::move(a_BiomeGen)),
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m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Set impossible coords for the chunk so that it's always considered stale
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{
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// Generate the weight distribution for summing up neighboring biomes:
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