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Enable some more clang-tidy linter checks (#4738)

* Avoid inefficient AString -> c_str() -> AString round trip

* Avoid redundant string init expressions

* Avoid unnecessary return, continue, etc.

* Add .clang-format to help with clang-tidy fix-its

* Avoid unnecessary passing by value

* Avoid unnecessary local copying

* Avoid copying in range-for loops

* Avoid over-complicated boolean expressions

* Some violations missed by my local clang-tidy

* Allow unnecessary continue statements

* Add brackets

* Another expression missed locally

* Move BindingsProcessor call into clang-tidy.sh and add space

* Fix pushd not found error

* Different grouping of CheckBlockInteractionRate
This commit is contained in:
peterbell10
2020-05-14 23:15:35 +01:00
committed by GitHub
parent edb548f9d6
commit 13144a08e4
100 changed files with 286 additions and 297 deletions

View File

@@ -107,7 +107,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile)
// cHeiGenCache:
cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheSize) :
m_HeiGenToCache(a_HeiGenToCache),
m_HeiGenToCache(std::move(a_HeiGenToCache)),
m_CacheSize(a_CacheSize),
m_NumHits(0),
m_NumMisses(0),
@@ -219,7 +219,7 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel
////////////////////////////////////////////////////////////////////////////////
// cHeiGenMultiCache:
cHeiGenMultiCache::cHeiGenMultiCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches):
cHeiGenMultiCache::cHeiGenMultiCache(const cTerrainHeightGenPtr & a_HeiGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches):
m_NumSubCaches(a_NumSubCaches)
{
// Create the individual sub-caches:
@@ -638,7 +638,7 @@ public:
cHeiGenMinMax(int a_Seed, cBiomeGenPtr a_BiomeGen):
m_Noise(a_Seed),
m_BiomeGen(a_BiomeGen),
m_BiomeGen(std::move(a_BiomeGen)),
m_TotalWeight(0)
{
// Initialize the weights:
@@ -831,7 +831,7 @@ protected:
////////////////////////////////////////////////////////////////////////////////
// cTerrainHeightGen:
cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, const cBiomeGenPtr & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
{
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
if (HeightGenName.empty())