Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -26,7 +26,7 @@ class cDistortedHeightmap :
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public cTerrainShapeGen
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{
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public:
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cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen);
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cDistortedHeightmap(int a_Seed, const cBiomeGenPtr & a_BiomeGen);
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protected:
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typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
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