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Enable some more clang-tidy linter checks (#4738)

* Avoid inefficient AString -> c_str() -> AString round trip

* Avoid redundant string init expressions

* Avoid unnecessary return, continue, etc.

* Add .clang-format to help with clang-tidy fix-its

* Avoid unnecessary passing by value

* Avoid unnecessary local copying

* Avoid copying in range-for loops

* Avoid over-complicated boolean expressions

* Some violations missed by my local clang-tidy

* Allow unnecessary continue statements

* Add brackets

* Another expression missed locally

* Move BindingsProcessor call into clang-tidy.sh and add space

* Fix pushd not found error

* Different grouping of CheckBlockInteractionRate
This commit is contained in:
peterbell10
2020-05-14 23:15:35 +01:00
committed by GitHub
parent edb548f9d6
commit 13144a08e4
100 changed files with 286 additions and 297 deletions

View File

@@ -86,7 +86,7 @@ const int cPlayer::EATING_TICKS = 30;
cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
cPlayer::cPlayer(const cClientHandlePtr & a_Client, const AString & a_PlayerName) :
Super(etPlayer, 0.6, 1.8),
m_bVisible(true),
m_FoodLevel(MAX_FOOD_LEVEL),
@@ -1869,14 +1869,8 @@ bool cPlayer::PermissionMatches(const AStringVector & a_Permission, const AStrin
}
// So far all the sub-items have matched
// If the sub-item count is the same, then the permission matches:
if (lenP == lenT)
{
return true;
}
// There are more sub-items in either the permission or the template, not a match:
return false;
// If the sub-item count is the same, then the permission matches
return (lenP == lenT);
}