Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -304,7 +304,7 @@ bool cEnchantments::CanAddEnchantment(int a_EnchantmentID) const
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// {enchInfinity, enchMending}
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};
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for (auto excl: IncompatibleEnchantments)
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for (const auto & excl: IncompatibleEnchantments)
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{
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if (excl.count(a_EnchantmentID) != 0)
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{
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@@ -1112,7 +1112,9 @@ void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_
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void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment)
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void cEnchantments::CheckEnchantmentConflictsFromVector(
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cWeightedEnchantments & a_Enchantments, const cEnchantments & a_FirstEnchantment
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)
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{
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if (a_FirstEnchantment.GetLevel(cEnchantments::enchProtection) > 0)
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{
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