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Enable some more clang-tidy linter checks (#4738)

* Avoid inefficient AString -> c_str() -> AString round trip

* Avoid redundant string init expressions

* Avoid unnecessary return, continue, etc.

* Add .clang-format to help with clang-tidy fix-its

* Avoid unnecessary passing by value

* Avoid unnecessary local copying

* Avoid copying in range-for loops

* Avoid over-complicated boolean expressions

* Some violations missed by my local clang-tidy

* Allow unnecessary continue statements

* Add brackets

* Another expression missed locally

* Move BindingsProcessor call into clang-tidy.sh and add space

* Fix pushd not found error

* Different grouping of CheckBlockInteractionRate
This commit is contained in:
peterbell10
2020-05-14 23:15:35 +01:00
committed by GitHub
parent edb548f9d6
commit 13144a08e4
100 changed files with 286 additions and 297 deletions

View File

@@ -304,7 +304,7 @@ bool cEnchantments::CanAddEnchantment(int a_EnchantmentID) const
// {enchInfinity, enchMending}
};
for (auto excl: IncompatibleEnchantments)
for (const auto & excl: IncompatibleEnchantments)
{
if (excl.count(a_EnchantmentID) != 0)
{
@@ -1112,7 +1112,9 @@ void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_
void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment)
void cEnchantments::CheckEnchantmentConflictsFromVector(
cWeightedEnchantments & a_Enchantments, const cEnchantments & a_FirstEnchantment
)
{
if (a_FirstEnchantment.GetLevel(cEnchantments::enchProtection) > 0)
{