Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -213,7 +213,10 @@ void cClientHandle::GenerateOfflineUUID(void)
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AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2)
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AString cClientHandle::FormatChatPrefix(
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bool ShouldAppendChatPrefixes, const AString & a_ChatPrefixS,
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const AString & m_Color1, const AString & m_Color2
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)
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{
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if (ShouldAppendChatPrefixes)
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{
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@@ -2075,12 +2078,12 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
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ASSERT(m_Player != nullptr);
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ASSERT(m_Player->GetWorld() != nullptr);
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if ((cRoot::Get()->GetServer()->ShouldLimitPlayerBlockChanges()) && (m_NumBlockChangeInteractionsThisTick > MAX_BLOCK_CHANGE_INTERACTIONS))
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if (!cRoot::Get()->GetServer()->ShouldLimitPlayerBlockChanges())
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{
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return false;
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return true;
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}
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return true;
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return (m_NumBlockChangeInteractionsThisTick <= MAX_BLOCK_CHANGE_INTERACTIONS);
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}
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@@ -3310,7 +3313,7 @@ void cClientHandle::SocketClosed(void)
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void cClientHandle::SetSelf(cClientHandlePtr a_Self)
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{
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ASSERT(m_Self == nullptr);
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m_Self = a_Self;
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m_Self = std::move(a_Self);
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}
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