Enable some more clang-tidy linter checks (#4738)
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
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@@ -76,14 +76,7 @@ bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
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void cMobSpawnerEntity::UpdateActiveState(void)
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{
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if (GetNearbyPlayersNum() > 0)
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{
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m_IsActive = true;
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}
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else
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{
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m_IsActive = false;
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}
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m_IsActive = (GetNearbyPlayersNum() > 0);
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}
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