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Enable some more clang-tidy linter checks (#4738)

* Avoid inefficient AString -> c_str() -> AString round trip

* Avoid redundant string init expressions

* Avoid unnecessary return, continue, etc.

* Add .clang-format to help with clang-tidy fix-its

* Avoid unnecessary passing by value

* Avoid unnecessary local copying

* Avoid copying in range-for loops

* Avoid over-complicated boolean expressions

* Some violations missed by my local clang-tidy

* Allow unnecessary continue statements

* Add brackets

* Another expression missed locally

* Move BindingsProcessor call into clang-tidy.sh and add space

* Fix pushd not found error

* Different grouping of CheckBlockInteractionRate
This commit is contained in:
peterbell10
2020-05-14 23:15:35 +01:00
committed by GitHub
parent edb548f9d6
commit 13144a08e4
100 changed files with 286 additions and 297 deletions

View File

@@ -76,14 +76,7 @@ bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
void cMobSpawnerEntity::UpdateActiveState(void)
{
if (GetNearbyPlayersNum() > 0)
{
m_IsActive = true;
}
else
{
m_IsActive = false;
}
m_IsActive = (GetNearbyPlayersNum() > 0);
}