Changed CheckMultiLogin() to not have main body wrapped in an if statement.
Added in indent to cPlayerListCallBack in cCallback class inside CheckMultiLogin(). Added doxy-comment for DoWithPlayer(). Changed comments on IsPlayerInQueue() and IsAllowMultiLogin() to doxy-comments.
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@@ -1790,31 +1790,34 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
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bool cClientHandle::CheckMultiLogin(const AString & a_Username)
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{
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if (!(cRoot::Get()->GetServer()->IsAllowMultiLogin()))
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// If the multilogin is allowed, skip this check entirely:
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if ((cRoot::Get()->GetServer()->IsAllowMultiLogin()))
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{
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if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username))
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{
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Kick("A player of the username is already logged in");
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return false;
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}
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class cCallback :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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return true;
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}
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} Callback;
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if (cRoot::Get()->DoWithPlayer(a_Username, Callback))
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{
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Kick("A player of the username is already logged in");
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return false;
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}
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return true;
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}
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return true;
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// Check if the player is waiting to be transferred to the World.
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if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username))
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{
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Kick("A player of the username is already logged in");
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return false;
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}
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class cCallback :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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return true;
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}
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} Callback;
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// Check if the player is in any World.
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if (cRoot::Get()->DoWithPlayer(a_Username, Callback))
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{
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Kick("A player of the username is already logged in");
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return false;
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}
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}
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