Removed unused code
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@@ -615,7 +615,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
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Vector3d Pos = a_Projectile->GetPosition();
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m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
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switch (a_Projectile->GetProjectileKind())
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