- Fixed the ampersands and asterisks to fit the format.
- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
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@@ -30,7 +30,7 @@ private:
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bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
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// Spawns a projectile of the given kind in front of the dispenser
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void spawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
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void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
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// Returns how to aim the projectile
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Vector3d GetProjectileLookVector(cChunk & a_Chunk);
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