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- Fixed the ampersands and asterisks to fit the format.

- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
This commit is contained in:
Joannis
2014-05-27 11:08:06 +02:00
parent 74801f5647
commit 1128dc783f
2 changed files with 8 additions and 8 deletions

View File

@@ -30,7 +30,7 @@ private:
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
// Spawns a projectile of the given kind in front of the dispenser
void spawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
// Returns how to aim the projectile
Vector3d GetProjectileLookVector(cChunk & a_Chunk);