Fixed a generator bug
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@@ -249,6 +249,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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return;
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}
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if ((m_Target != NULL) && m_Target->IsDestroyed())
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m_Target = NULL;
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// Burning in daylight
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HandleDaylightBurning(a_Chunk);
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