BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)
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@@ -494,7 +494,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
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auto clone = be->Clone(posX, posY, posZ);
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clone->SetWorld(m_World);
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AddBlockEntityClean(clone);
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BroadcastBlockEntity(posX, posY, posZ);
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BroadcastBlockEntity({posX, posY, posZ});
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}
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}
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}
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@@ -1942,7 +1942,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_
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MarkDirty();
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auto Sign = static_cast<cSignEntity *>(Entity);
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Sign->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
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m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ);
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m_World->BroadcastBlockEntity({a_PosX, a_PosY, a_PosZ});
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return true;
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}
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@@ -2713,7 +2713,7 @@ void cChunk::BroadcastBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte
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void cChunk::BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
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void cChunk::BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage, const cClientHandle * a_Exclude)
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{
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for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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@@ -2721,7 +2721,7 @@ void cChunk::BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a
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{
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continue;
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}
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(*itr)->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage);
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(*itr)->SendBlockBreakAnim(a_EntityID, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Stage);
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} // for itr - LoadedByClient[]
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}
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@@ -2729,10 +2729,10 @@ void cChunk::BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a
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void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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void cChunk::BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
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{
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// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
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cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
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cBlockEntity * Entity = GetBlockEntity(a_BlockPos);
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if (Entity == nullptr)
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{
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return;
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