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BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)

This commit is contained in:
Bond-009
2017-09-25 18:17:45 +02:00
committed by Mattes D
parent 463fa48aec
commit 10c5c1227e
13 changed files with 62 additions and 67 deletions

View File

@@ -122,7 +122,7 @@ bool cMobSpawnerEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cMobSpawnerEntity::ResetTimer(void)
{
m_SpawnDelay = GetRandomProvider().RandInt<short>(200, 800);
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
m_World->BroadcastBlockEntity(GetPos());
}