BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)
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@@ -67,7 +67,7 @@ bool cFlowerPotEntity::UsedBy(cPlayer * a_Player)
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ, a_Player->GetClientHandle());
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m_World->BroadcastBlockEntity(GetPos(), a_Player->GetClientHandle());
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}
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return true;
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}
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