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BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)

This commit is contained in:
Bond-009
2017-09-25 18:17:45 +02:00
committed by Mattes D
parent 463fa48aec
commit 10c5c1227e
13 changed files with 62 additions and 67 deletions

View File

@@ -67,7 +67,7 @@ bool cFlowerPotEntity::UsedBy(cPlayer * a_Player)
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ, a_Player->GetClientHandle());
m_World->BroadcastBlockEntity(GetPos(), a_Player->GetClientHandle());
}
return true;
}