BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)
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@@ -52,7 +52,7 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
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Just documenting my experience in getting this to work :P
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*/
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m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
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m_World->BroadcastBlockEntity(GetPos());
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}
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@@ -61,7 +61,7 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
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void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
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{
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m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
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m_World->BroadcastBlockEntity(GetPos());
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m_LastOutput = a_LastOut;
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}
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