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BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)

This commit is contained in:
Bond-009
2017-09-25 18:17:45 +02:00
committed by Mattes D
parent 463fa48aec
commit 10c5c1227e
13 changed files with 62 additions and 67 deletions

View File

@@ -52,7 +52,7 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
Just documenting my experience in getting this to work :P
*/
m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
m_World->BroadcastBlockEntity(GetPos());
}
@@ -61,7 +61,7 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
{
m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
m_World->BroadcastBlockEntity(GetPos());
m_LastOutput = a_LastOut;
}