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Make Nether portals spawn the player inside of them (#4325)

Currently the player is spawned immediately in front of them.

Simply changing `cNetherPortalScanner::OutOffset` to 0.5 wasn't enough, as the player would always be spawned on top of the portal, however checking for non-solid blocks instead of air fixes this.
This commit is contained in:
DaPorkchop_
2019-04-18 15:54:55 +02:00
committed by peterbell10
parent 7d512f2191
commit 10b60971f5
2 changed files with 4 additions and 4 deletions

View File

@@ -9,7 +9,7 @@
const double cNetherPortalScanner::OutOffset = 2;
const double cNetherPortalScanner::OutOffset = 0.5;
const double cNetherPortalScanner::AcrossOffset = 0.5;
@@ -278,7 +278,7 @@ void cNetherPortalScanner::OnDisabled(void)
FLOGD("Building nether portal at {0}", m_PortalLoc);
BuildNetherPortal(m_PortalLoc, m_Dir, m_BuildPlatform);
m_PortalLoc.x += 1;
m_PortalLoc.y += 2;
m_PortalLoc.y += 1;
m_PortalLoc.z += 1;
}