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Changed some int parameters to vector parameters (#3937)

This commit is contained in:
Bond-009
2017-09-07 10:25:34 +02:00
committed by Mattes D
parent ef1f371dab
commit 104f9e127b
54 changed files with 279 additions and 216 deletions

View File

@@ -27,7 +27,7 @@ public:
}
}
cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, const Vector3i & a_Position) const
cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, Vector3i a_Position) const
{
cVector3iArray RelativePositions;
auto YPTerraceBlock = a_World.GetBlock(a_Position + OffsetYP());
@@ -56,7 +56,7 @@ public:
return RelativePositions;
}
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
if (a_QueryPosition == (a_Position + OffsetYP()))
{
@@ -100,7 +100,7 @@ public:
return (a_Meta != 0) ? --a_Meta : a_Meta;
}
virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -108,7 +108,7 @@ public:
return a_Meta;
}
virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
UNUSED(a_BlockType);
// LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
@@ -122,7 +122,7 @@ public:
return {};
}
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);