Changed some int parameters to vector parameters (#3937)

This commit is contained in:
Bond-009
2017-09-07 10:25:34 +02:00
committed by Mattes D
parent ef1f371dab
commit 104f9e127b
54 changed files with 279 additions and 216 deletions
+2 -2
View File
@@ -49,10 +49,10 @@ public:
static std::unique_ptr<cProjectileEntity> Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr);
/** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace);
/** Called by the physics blocktracer when the entity hits another entity */
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos);
virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos);
/** Called by Chunk when the projectile is eligible for player collection */
virtual void CollectedBy(cPlayer & a_Dest);