Changed some int parameters to vector parameters (#3937)
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@@ -31,7 +31,7 @@ void cFireChargeEntity::Explode(Vector3i a_Block)
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void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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void cFireChargeEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode(a_HitPos.Floor());
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@@ -41,7 +41,7 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
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{
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super::OnHitEntity(a_EntityHit, a_HitPos);
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