Changed some int parameters to vector parameters (#3937)
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@@ -8,7 +8,7 @@
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cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed) :
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super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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@@ -18,7 +18,17 @@ cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y,
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void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed) :
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super(pkExpBottle, a_Creator, a_Pos.x, a_Pos.y, a_Pos.z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cExpBottleEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
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{
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Break(a_HitPos);
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}
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@@ -27,7 +37,7 @@ void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
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void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
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{
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Break(a_HitPos);
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}
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@@ -36,7 +46,7 @@ void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
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void cExpBottleEntity::Break(const Vector3d &a_HitPos)
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void cExpBottleEntity::Break(Vector3d a_HitPos)
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{
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// Spawn an experience orb with a reward between 3 and 11.
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m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SPLASH_POTION, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
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