Changed some int parameters to vector parameters (#3937)
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@@ -131,7 +131,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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{
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double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
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double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
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m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity
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m_World->SpawnPrimedTNT({TNTX, DispY + 0.5, TNTZ}, 80, 0); // 80 ticks fuse, no initial velocity
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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@@ -250,7 +250,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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SpawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
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SpawnPos += Vector3d(0.5, 0.5, 0.5);
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if (m_World->SpawnBoat(SpawnPos.x, SpawnPos.y, SpawnPos.z, cBoat::ItemToMaterial(SlotItem)))
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if (m_World->SpawnBoat(SpawnPos, cBoat::ItemToMaterial(SlotItem)))
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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