Fixed potion removing in creative mode.
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@@ -632,6 +632,7 @@ bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_Eff
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bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
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{
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UNUSED(a_Item);
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a_Player->GetInventory().RemoveOneEquippedItem();
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FoodInfo Info = GetFoodInfo();
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if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
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