Fixed potion removing in creative mode.
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@@ -627,13 +627,11 @@ void cPlayer::FinishEating(void)
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}
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ItemHandler->OnFoodEaten(m_World, this, &Item);
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GetInventory().RemoveOneEquippedItem();
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// if the food is mushroom soup, return a bowl to the inventory
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if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP)
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{
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cItem EmptyBowl(E_ITEM_BOWL);
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GetInventory().AddItem(EmptyBowl, true, true);
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GetInventory().RemoveOneEquippedItem();
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GetInventory().AddItem(cItem(E_ITEM_BOWL), true, true);
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}
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}
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