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This adds a function that allows you to 'shoot' a player towards a direction.

This commit is contained in:
STRWarrior
2013-12-15 18:54:54 +01:00
parent ae061d717b
commit 0efd74f114
5 changed files with 49 additions and 4 deletions

View File

@@ -1765,8 +1765,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cClientHandle::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
m_Protocol->SendEntityVelocity(a_Entity);
}