Updated prefabs to the latest Gallery content.
This commit is contained in:
@@ -362,29 +362,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// Level 0
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "aaaaaaaaaaaaaaa"
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/* 0 */ "aaaaaaabaaaaaaa"
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/* 1 */ "aaaaaaaaaaaaaaa"
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/* 2 */ "aaaaaaaaaaaaaaa"
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/* 3 */ "aaaaaaaaaaaaaaa"
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/* 4 */ "aaaaaaaaaaaaaaa"
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/* 5 */ "aaaaaaaaaaaaaaa"
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/* 6 */ "aaaaaaaaaaaaaaa"
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/* 7 */ "aaaaaaaaaaaaaaa"
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/* 8 */ "aaaaaaaaaaaaaaa"
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// Level 1
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "aaaaaaabaaaaaaa"
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/* 1 */ "aaaaaaabaaaaaaa"
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/* 2 */ "aaaaaaabaaaaaaa"
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/* 3 */ "aaaaaaabaaaaaaa"
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/* 4 */ "aaaaaaabaaaaaaa"
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/* 5 */ "aaaaaaabaaaaaaa"
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/* 6 */ "aaaaaaabaaaaaaa"
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/* 7 */ "aaaaaaabaaaaaaa"
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/* 8 */ "aaaaaaabaaaaaaa"
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// Level 1
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "aaaaaaamaaaaaaa"
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/* 1 */ "aaaaaaamaaaaaaa"
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/* 2 */ "aaaaaaamaaaaaaa"
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/* 3 */ "aaaaaaamaaaaaaa"
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/* 4 */ "aaaaaaamaaaaaaa"
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/* 5 */ "aaaaaaamaaaaaaa"
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/* 6 */ "aaaaaaamaaaaaaa"
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/* 7 */ "aaaaaaamaaaaaaa"
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/* 8 */ "aaaaaaamaaaaaaa"
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// Level 2
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/* z\x* 11111 */
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/* * 012345678901234 */
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@@ -509,12 +509,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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"d: 67: 1\n" /* stairs */
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"e: 17: 0\n" /* tree */
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"f: 5: 0\n" /* wood */
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"g: 64: 6\n" /* wooddoorblock */
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"g: 64: 2\n" /* wooddoorblock */
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"h: 10: 0\n" /* lava */
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"i: 54: 2\n" /* chest */
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"j: 61: 2\n" /* furnace */
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"k:102: 0\n" /* glasspane */
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"l: 64:12\n" /* wooddoorblock */
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"l: 64: 8\n" /* wooddoorblock */
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"m: 19: 0\n" /* sponge */
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"n:139: 0\n" /* cobblestonewall */
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"o:101: 0\n" /* ironbars */
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@@ -2544,7 +2544,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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true,
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// DefaultWeight:
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100,
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20,
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// DepthWeight:
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"",
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@@ -2746,8 +2746,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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"d: 67: 1\n" /* stairs */
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"e: 17: 0\n" /* tree */
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"f: 5: 0\n" /* wood */
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"g: 64: 7\n" /* wooddoorblock */
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"h: 64:12\n" /* wooddoorblock */
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"g: 64: 3\n" /* wooddoorblock */
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"h: 64: 8\n" /* wooddoorblock */
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"i:102: 0\n" /* glasspane */
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"j: 53: 2\n" /* woodstairs */
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"k: 53: 7\n" /* woodstairs */
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@@ -3000,9 +3000,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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"d: 67: 1\n" /* stairs */
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"e: 17: 0\n" /* tree */
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"f: 5: 0\n" /* wood */
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"g: 64: 7\n" /* wooddoorblock */
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"g: 64: 3\n" /* wooddoorblock */
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"h:102: 0\n" /* glasspane */
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"i: 64:12\n" /* wooddoorblock */
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"i: 64: 8\n" /* wooddoorblock */
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"j: 53: 2\n" /* woodstairs */
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"k: 53: 7\n" /* woodstairs */
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"l: 50: 3\n" /* torch */
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@@ -3141,31 +3141,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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"k: 85: 0\n" /* fence */
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"l: 53: 0\n" /* woodstairs */
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"m: 19: 0\n" /* sponge */
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"n: 64: 6\n" /* wooddoorblock */
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"n: 64: 2\n" /* wooddoorblock */
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"o: 64: 4\n" /* wooddoorblock */
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"p:102: 0\n" /* glasspane */
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"q: 72: 0\n" /* woodplate */
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"r: 64:12\n" /* wooddoorblock */
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"s: 53: 5\n" /* woodstairs */
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"t: 53: 4\n" /* woodstairs */
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"u: 50: 1\n" /* torch */
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"v: 50: 2\n" /* torch */,
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"r: 64: 8\n" /* wooddoorblock */
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"s: 64:12\n" /* wooddoorblock */
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"t: 53: 5\n" /* woodstairs */
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"u: 53: 4\n" /* woodstairs */
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"v: 50: 1\n" /* torch */
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"w: 50: 2\n" /* torch */,
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// Block data:
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// Level 0
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ ".........."
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/* 1 */ ".aaaaa...."
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/* 2 */ ".aaaaa...."
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/* 3 */ ".aaaaabbbb"
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/* 0 */ "mmmmmmmmmm"
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/* 1 */ "maaaaammmm"
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/* 2 */ "maaaaammmm"
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/* 3 */ "maaaaabbbb"
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/* 4 */ "aaaaaabbbb"
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/* 5 */ "aaaaaabbbb"
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/* 6 */ "aaaaaabbbb"
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/* 7 */ ".aaaaabbbb"
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/* 8 */ ".aaaaabbbb"
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/* 9 */ ".aaaaa...."
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/* 10 */ ".........."
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/* 7 */ "maaaaabbbb"
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/* 8 */ "maaaaabbbb"
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/* 9 */ "maaaaammmm"
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/* 10 */ "mmmmmmmmmm"
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// Level 1
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/* z\x* */
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@@ -3205,7 +3206,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 2 */ ".p.q.pmmmm"
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/* 3 */ ".p...p...."
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/* 4 */ ".c...c...."
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/* 5 */ ".r...r...."
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/* 5 */ ".r...s...."
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/* 6 */ ".c...c...."
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/* 7 */ ".p...p...."
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/* 8 */ ".p...p...."
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@@ -3215,47 +3216,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// Level 4
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "ls...tjmmm"
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/* 0 */ "lt...ujmmm"
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/* 1 */ "licccijmmm"
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/* 2 */ "lc...cjmmm"
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/* 3 */ "lc...cj..."
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/* 4 */ "lcu.vcj..."
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/* 4 */ "lcv.wcj..."
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/* 5 */ "lc...cj..."
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/* 6 */ "lcu.vcj..."
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/* 6 */ "lcv.wcj..."
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/* 7 */ "lc...cj..."
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/* 8 */ "lc...cj..."
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/* 9 */ "licccijmmm"
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/* 10 */ "ls...tjmmm"
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/* 10 */ "lt...ujmmm"
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// Level 5
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "mls.tjmmmm"
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/* 1 */ "mlcccjmmmm"
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/* 2 */ "mlc.cjmmmm"
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/* 3 */ "mlc.cjm..."
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/* 4 */ "mlc.cjm..."
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/* 5 */ "mlc.cjm..."
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/* 6 */ "mlc.cjm..."
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/* 7 */ "mlc.cjm..."
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/* 8 */ "mlc.cjm..."
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/* 9 */ "mlcccjmmmm"
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/* 10 */ "mls.tjmmmm"
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/* 0 */ ".lt.uj.mmm"
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/* 1 */ ".lcccj.mmm"
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/* 2 */ ".lc.cj.mmm"
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/* 3 */ ".lc.cj...."
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/* 4 */ ".lc.cj...."
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/* 5 */ ".lc.cj...."
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/* 6 */ ".lc.cj...."
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/* 7 */ ".lc.cj...."
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/* 8 */ ".lc.cj...."
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/* 9 */ ".lcccj.mmm"
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/* 10 */ ".lt.uj.mmm"
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// Level 6
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "mmlcjmmmmm"
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/* 1 */ "mmlcjmmmmm"
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/* 2 */ "mmlcjmmmmm"
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/* 3 */ "mmlcjmm..."
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/* 4 */ "mmlcjmm..."
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/* 5 */ "mmlcjmm..."
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/* 6 */ "mmlcjmm..."
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/* 7 */ "mmlcjmm..."
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/* 8 */ "mmlcjmm..."
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/* 9 */ "mmlcjmmmmm"
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/* 10 */ "mmlcjmmmmm",
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/* 0 */ "..lcj..mmm"
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/* 1 */ "..lcj..mmm"
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/* 2 */ "..lcj..mmm"
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/* 3 */ "..lcj....."
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/* 4 */ "..lcj....."
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/* 5 */ "..lcj....."
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/* 6 */ "..lcj....."
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/* 7 */ "..lcj....."
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/* 8 */ "..lcj....."
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/* 9 */ "..lcj..mmm"
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/* 10 */ "..lcj..mmm",
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// Connectors:
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"-1: 0, 1, 5: 4\n" /* Type -1, direction X- */,
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@@ -3626,7 +3627,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// Level 0
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "aaabbbbaaaa"
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/* 0 */ "aaaabbbaaaa"
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/* 1 */ "abbbbbbbbba"
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/* 2 */ "abbbbbbbbba"
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/* 3 */ "abbbbbbbbba"
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@@ -4509,10 +4510,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 4 */ ".aaaaaaaaa."
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/* 5 */ ".aaaaaaaaa."
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/* 6 */ ".....aaaaa."
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/* 7 */ ".....aaaaa."
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/* 8 */ ".....aaaaa."
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/* 9 */ ".....aaaaa."
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/* 10 */ "..........."
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/* 7 */ "mmmm.aaaaa."
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/* 8 */ "mmmm.aaaaa."
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/* 9 */ "mmmm.aaaaa."
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/* 10 */ "mmmm......."
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// Level 2
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/* z\x* 1 */
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@@ -4524,10 +4525,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 4 */ ".f.......f."
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/* 5 */ ".efffe...f."
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/* 6 */ ".....f...f."
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/* 7 */ ".....f...f."
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/* 8 */ ".....f...f."
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/* 9 */ ".....efffe."
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/* 10 */ "..........."
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/* 7 */ "mmmm.f...f."
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/* 8 */ "mmmm.f...f."
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/* 9 */ "mmmm.efffe."
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/* 10 */ "mmmm......."
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// Level 3
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/* z\x* 1 */
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@@ -4539,10 +4540,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 4 */ ".h.......h."
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/* 5 */ ".ehhhe...f."
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/* 6 */ ".....h...h."
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/* 7 */ ".....h...h."
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/* 8 */ ".....h...h."
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/* 9 */ ".....ehhhe."
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/* 10 */ "..........."
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/* 7 */ "mmmm.h...h."
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/* 8 */ "mmmm.h...h."
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/* 9 */ "mmmm.ehhhe."
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/* 10 */ "mmmm......."
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// Level 4
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/* z\x* 1 */
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@@ -4554,10 +4555,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 4 */ ".f...o...fl"
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/* 5 */ "pfffffq.rfl"
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/* 6 */ "sssssf...fl"
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/* 7 */ "....tf...fl"
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/* 8 */ "....tf...fl"
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/* 9 */ "....tfffffl"
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/* 10 */ "....tu...vl"
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/* 7 */ "mmmmtf...fl"
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/* 8 */ "mmmmtf...fl"
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/* 9 */ "mmmmtfffffl"
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/* 10 */ "mmmmtu...vl"
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// Level 5
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/* z\x* 1 */
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@@ -4569,10 +4570,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 4 */ "pffffff.fl."
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/* 5 */ "ssssssf.fl."
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/* 6 */ ".....tf.fl."
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/* 7 */ ".....tf.fl."
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/* 8 */ ".....tf.fl."
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/* 9 */ ".....tfffl."
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/* 10 */ ".....tu.vl."
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/* 7 */ "mmmm.tf.fl."
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/* 8 */ "mmmm.tf.fl."
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/* 9 */ "mmmm.tfffl."
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/* 10 */ "mmmm.tu.vl."
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// Level 6
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/* z\x* 1 */
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@@ -4584,10 +4585,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 4 */ "sssssstfl.."
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/* 5 */ "......tfl.."
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/* 6 */ "......tfl.."
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/* 7 */ "......tfl.."
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/* 8 */ "......tfl.."
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/* 9 */ "......tfl.."
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/* 10 */ "......tfl..",
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/* 7 */ "mmmm..tfl.."
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/* 8 */ "mmmm..tfl.."
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/* 9 */ "mmmm..tfl.."
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/* 10 */ "mmmm..tfl..",
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// Connectors:
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"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
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@@ -4837,9 +4838,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// Level 1
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/* z\x* 012345678 */
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/* 0 */ "........."
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/* 1 */ "........."
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/* 2 */ "........."
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/* 0 */ "mmmmmmm.."
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/* 1 */ "mmmmmmm.."
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/* 2 */ "mmmmmmm.."
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/* 3 */ "........."
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/* 4 */ ".aaaaa..."
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/* 5 */ ".aaaaab.."
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@@ -4847,15 +4848,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 7 */ ".aaaaad.."
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/* 8 */ ".aaaaa..."
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/* 9 */ "........."
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/* 10 */ "........."
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/* 11 */ "........."
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/* 12 */ "........."
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/* 10 */ "mmmmmmm.."
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/* 11 */ "mmmmmmm.."
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/* 12 */ "mmmmmmm.."
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// Level 2
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/* z\x* 012345678 */
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/* 0 */ "........."
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/* 1 */ "........."
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/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
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/* 2 */ "mmmmmmm.."
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/* 3 */ "........."
|
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/* 4 */ ".efffe..."
|
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/* 5 */ ".f...f..."
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@@ -4863,15 +4864,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 7 */ ".f...f..."
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/* 8 */ ".efffe..."
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/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
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// Level 3
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".ejjje..."
|
||||
/* 5 */ ".j...f..."
|
||||
@@ -4879,15 +4880,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".j...f..."
|
||||
/* 8 */ ".ejjje..."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 4
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".efffe..."
|
||||
/* 5 */ ".f..nf..."
|
||||
@@ -4895,15 +4896,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f..nf..k"
|
||||
/* 8 */ ".efffe..o"
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 5
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".epppe..."
|
||||
/* 5 */ ".q...q..."
|
||||
@@ -4911,15 +4912,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".q...q..k"
|
||||
/* 8 */ ".epppe..o"
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 6
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".efffe..."
|
||||
/* 5 */ ".f...f..."
|
||||
@@ -4927,15 +4928,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f...f..o"
|
||||
/* 8 */ ".efffe..o"
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 7
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".ejjje..."
|
||||
/* 5 */ ".j...j..."
|
||||
@@ -4943,15 +4944,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".j...j..o"
|
||||
/* 8 */ ".ejjje..."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 8
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........o"
|
||||
/* 1 */ "........o"
|
||||
/* 2 */ "........o"
|
||||
/* 0 */ "mmmmmmm.o"
|
||||
/* 1 */ "mmmmmmm.o"
|
||||
/* 2 */ "mmmmmmm.o"
|
||||
/* 3 */ "........."
|
||||
/* 4 */ ".efffe..."
|
||||
/* 5 */ ".f...f..k"
|
||||
@@ -4959,15 +4960,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f...f..o"
|
||||
/* 8 */ ".efffe..."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 9
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........k"
|
||||
/* 1 */ "........k"
|
||||
/* 2 */ "........o"
|
||||
/* 0 */ "mmmmmmm.k"
|
||||
/* 1 */ "mmmmmmm.k"
|
||||
/* 2 */ "mmmmmmm.o"
|
||||
/* 3 */ "........o"
|
||||
/* 4 */ ".epppe..o"
|
||||
/* 5 */ ".q...q..k"
|
||||
@@ -4975,15 +4976,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".q...q..k"
|
||||
/* 8 */ ".epppe..k"
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 10
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........k"
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.k"
|
||||
/* 3 */ "rrrrrrr.k"
|
||||
/* 4 */ "sfffffs.o"
|
||||
/* 5 */ ".f...f..o"
|
||||
@@ -4991,15 +4992,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ ".f...f..o"
|
||||
/* 8 */ "tffffft.o"
|
||||
/* 9 */ "uuuuuuu.k"
|
||||
/* 10 */ "........k"
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.k"
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 11
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "rrrrrrr.k"
|
||||
/* 5 */ "sfffffs.k"
|
||||
@@ -5007,15 +5008,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "tffffft.k"
|
||||
/* 8 */ "uuuuuuu.o"
|
||||
/* 9 */ "........o"
|
||||
/* 10 */ "........o"
|
||||
/* 11 */ "........k"
|
||||
/* 12 */ "........k"
|
||||
/* 10 */ "mmmmmmm.o"
|
||||
/* 11 */ "mmmmmmm.k"
|
||||
/* 12 */ "mmmmmmm.k"
|
||||
|
||||
// Level 12
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........."
|
||||
/* 5 */ "rrrrrrr.o"
|
||||
@@ -5023,15 +5024,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "uuuuuuu.k"
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........o"
|
||||
/* 11 */ "........o"
|
||||
/* 12 */ "........o"
|
||||
/* 10 */ "mmmmmmm.o"
|
||||
/* 11 */ "mmmmmmm.o"
|
||||
/* 12 */ "mmmmmmm.o"
|
||||
|
||||
// Level 13
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........."
|
||||
/* 5 */ "........o"
|
||||
@@ -5039,15 +5040,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "........."
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 14
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........o"
|
||||
/* 5 */ "........o"
|
||||
@@ -5055,15 +5056,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "........."
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 15
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........o"
|
||||
/* 5 */ "........k"
|
||||
@@ -5071,15 +5072,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "........."
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ "........."
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm.."
|
||||
|
||||
// Level 16
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "........."
|
||||
/* 1 */ "........."
|
||||
/* 2 */ "........."
|
||||
/* 0 */ "mmmmmmm.."
|
||||
/* 1 */ "mmmmmmm.."
|
||||
/* 2 */ "mmmmmmm.."
|
||||
/* 3 */ "........."
|
||||
/* 4 */ "........o"
|
||||
/* 5 */ "........k"
|
||||
@@ -5087,9 +5088,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 7 */ "........."
|
||||
/* 8 */ "........."
|
||||
/* 9 */ "........."
|
||||
/* 10 */ "........."
|
||||
/* 11 */ "........."
|
||||
/* 12 */ ".........",
|
||||
/* 10 */ "mmmmmmm.."
|
||||
/* 11 */ "mmmmmmm.."
|
||||
/* 12 */ "mmmmmmm..",
|
||||
|
||||
// Connectors:
|
||||
"-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */,
|
||||
@@ -5472,13 +5473,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
|
||||
"l: 66: 7\n" /* tracks */
|
||||
"m: 19: 0\n" /* sponge */
|
||||
"n: 50: 2\n" /* torch */
|
||||
"o: 2: 0\n" /* grass */
|
||||
"p: 53: 2\n" /* woodstairs */
|
||||
"q: 77: 1\n" /* stonebutton */
|
||||
"r: 27: 0\n" /* poweredrail */
|
||||
"s: 53: 7\n" /* woodstairs */
|
||||
"t: 53: 6\n" /* woodstairs */
|
||||
"u: 53: 3\n" /* woodstairs */,
|
||||
"o: 4: 0\n" /* cobblestone */
|
||||
"p: 2: 0\n" /* grass */
|
||||
"q: 13: 0\n" /* gravel */
|
||||
"r: 53: 2\n" /* woodstairs */
|
||||
"s: 77: 1\n" /* stonebutton */
|
||||
"t: 27: 0\n" /* poweredrail */
|
||||
"u: 53: 7\n" /* woodstairs */
|
||||
"v: 53: 6\n" /* woodstairs */
|
||||
"w: 53: 3\n" /* woodstairs */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
@@ -5783,28 +5786,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
|
||||
|
||||
// Level 30
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "mmmmmmm"
|
||||
/* 0 */ "mmooomm"
|
||||
/* 1 */ "mmmammm"
|
||||
/* 2 */ "mm...mm"
|
||||
/* 3 */ "ma..aam"
|
||||
/* 4 */ "mmfgamm"
|
||||
/* 2 */ "om...mo"
|
||||
/* 3 */ "oa..aao"
|
||||
/* 4 */ "omfgamo"
|
||||
/* 5 */ "mmmammm"
|
||||
/* 6 */ "mmmmmmm"
|
||||
/* 6 */ "mmooomm"
|
||||
|
||||
// Level 31
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ooomooo"
|
||||
/* 1 */ "oaaaaao"
|
||||
/* 2 */ "oa.aaao"
|
||||
/* 3 */ "oa..iao"
|
||||
/* 4 */ "oa..jao"
|
||||
/* 5 */ "oaaaaao"
|
||||
/* 6 */ "ooooooo"
|
||||
/* 0 */ "ppqqqpp"
|
||||
/* 1 */ "paaaaap"
|
||||
/* 2 */ "qa.aaaq"
|
||||
/* 3 */ "qa..iaq"
|
||||
/* 4 */ "qa..jaq"
|
||||
/* 5 */ "paaaaap"
|
||||
/* 6 */ "ppqqqpp"
|
||||
|
||||
// Level 32
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "...p..."
|
||||
/* 1 */ ".aqrba."
|
||||
/* 0 */ "...r..."
|
||||
/* 1 */ ".astba."
|
||||
/* 2 */ "...fl.."
|
||||
/* 3 */ "......."
|
||||
/* 4 */ "......."
|
||||
@@ -5833,31 +5836,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
|
||||
|
||||
// Level 35
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "ppppppp"
|
||||
/* 1 */ "saaaaas"
|
||||
/* 0 */ "rrrrrrr"
|
||||
/* 1 */ "uaaaaau"
|
||||
/* 2 */ ".a...a."
|
||||
/* 3 */ ".a...a."
|
||||
/* 4 */ ".a...a."
|
||||
/* 5 */ "taaaaat"
|
||||
/* 6 */ "uuuuuuu"
|
||||
/* 5 */ "vaaaaav"
|
||||
/* 6 */ "wwwwwww"
|
||||
|
||||
// Level 36
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ "ppppppp"
|
||||
/* 2 */ "saaaaas"
|
||||
/* 1 */ "rrrrrrr"
|
||||
/* 2 */ "uaaaaau"
|
||||
/* 3 */ ".aaaaa."
|
||||
/* 4 */ "taaaaat"
|
||||
/* 5 */ "uuuuuuu"
|
||||
/* 4 */ "vaaaaav"
|
||||
/* 5 */ "wwwwwww"
|
||||
/* 6 */ "......."
|
||||
|
||||
// Level 37
|
||||
/* z\x* 0123456 */
|
||||
/* 0 */ "......."
|
||||
/* 1 */ "......."
|
||||
/* 2 */ "ppppppp"
|
||||
/* 2 */ "rrrrrrr"
|
||||
/* 3 */ "aaaaaaa"
|
||||
/* 4 */ "uuuuuuu"
|
||||
/* 4 */ "wwwwwww"
|
||||
/* 5 */ "......."
|
||||
/* 6 */ ".......",
|
||||
|
||||
|
||||
Reference in New Issue
Block a user