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BlockEntities: Support cloning self.

This commit is contained in:
Mattes D
2017-06-15 15:32:33 +02:00
committed by Lukas Pioch
parent 49e015b8de
commit 0dd1cd750b
41 changed files with 640 additions and 309 deletions

View File

@@ -13,17 +13,33 @@
cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
cMobHeadEntity::cMobHeadEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
m_Type(SKULL_TYPE_SKELETON),
m_Rotation(SKULL_ROTATION_NORTH)
{
ASSERT(a_BlockType == E_BLOCK_HEAD);
}
void cMobHeadEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = reinterpret_cast<const cMobHeadEntity &>(a_Src);
m_OwnerName = src.m_OwnerName;
m_OwnerTexture = src.m_OwnerTexture;
m_OwnerTextureSignature = src.m_OwnerTextureSignature;
m_OwnerUUID = src.m_OwnerUUID;
m_Rotation = src.m_Rotation;
m_Type = src.m_Type;
}
bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);