BlockEntities: Support cloning self.
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@@ -9,7 +9,7 @@
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#define BLOCKENTITY_PROTODEF(classname) \
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virtual bool IsA(const char * a_ClassName) const override \
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{ \
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return ((a_ClassName != nullptr) && ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName))); \
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return ((a_ClassName != nullptr) && ((strcmp(a_ClassName, #classname) == 0) || Super::IsA(a_ClassName))); \
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} \
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virtual const char * GetClass(void) const override \
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{ \
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@@ -21,7 +21,7 @@
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} \
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virtual const char * GetParentClass(void) const override \
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{ \
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return super::GetClass(); \
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return Super::GetClass(); \
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}
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@@ -40,13 +40,14 @@ class cWorld;
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class cBlockEntity
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{
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protected:
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cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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cBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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m_PosX(a_BlockX),
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m_PosY(a_BlockY),
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m_PosZ(a_BlockZ),
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m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)),
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m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)),
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m_BlockType(a_BlockType),
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m_BlockMeta(a_BlockMeta),
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m_World(a_World)
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{
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}
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@@ -68,6 +69,15 @@ public:
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Returns nullptr for unknown block types. */
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static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr);
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/** Makes an exact copy of this block entity, except for its m_World (set to nullptr), and at a new position.
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Uses CopyFrom() to copy the properties. */
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cBlockEntity * Clone(int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Copies all properties of a_Src into this entity, except for its m_World and location.
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Each non-abstract descendant should override to copy its specific properties, and call
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Super::CopyFrom(a_Src) to copy the common ones. */
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virtual void CopyFrom(const cBlockEntity & a_Src);
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static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
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{
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return "cBlockEntity";
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@@ -124,8 +134,14 @@ protected:
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/** Position relative to the chunk, used to speed up ticking */
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int m_RelX, m_RelZ;
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/** The blocktype representing this particular instance in the world.
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Mainly used for multi-block-type entities, such as furnaces / lit furnaces. */
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BLOCKTYPE m_BlockType;
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/** The block meta representing this particular instance in the world
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Mainly used for directional entities, such as dispensers. */
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NIBBLETYPE m_BlockMeta;
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cWorld * m_World;
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} ; // tolua_export
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