Store Health as a float (#4073)
* Fix #4024 * Fix clang error * Add comment * Fix behaviour * Save Health as float * Changed m_Health to float * Remove redundant static_cast * Fix casts
This commit is contained in:
committed by
Alexander Harkness
parent
ef091fe24b
commit
0dd172b80f
@@ -3310,7 +3310,7 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
|
||||
Health: 1 | 3 - (1 - 3) = 5
|
||||
*/
|
||||
auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
|
||||
a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
|
||||
a_Pkt.WriteBEInt32(static_cast<Int32>((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4));
|
||||
a_Pkt.WriteBEUInt8(0x52);
|
||||
a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
|
||||
a_Pkt.WriteBEUInt8(0x73);
|
||||
|
||||
Reference in New Issue
Block a user