Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
git-svn-id: http://mc-server.googlecode.com/svn/trunk@127 0a769ca7-a7f5-676a-18bf-c427514a06d6
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25
source/cWorldGenerator_Test.cpp
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25
source/cWorldGenerator_Test.cpp
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#include "cWorldGenerator_Test.h"
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#include "cChunk.h"
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#include "BlockID.h"
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void cWorldGenerator_Test::GenerateTerrain( cChunk* a_Chunk )
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{
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char* BlockType = a_Chunk->pGetType();
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for( int y = 1; y < 128; ++y )
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{
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unsigned int idx = cChunk::MakeIndex(x, y, z);
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BlockType[idx] = E_BLOCK_DIRT;
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}
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}
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}
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}
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void cWorldGenerator_Test::GenerateFoliage( cChunk* a_Chunk )
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{
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(void)a_Chunk;
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}
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