Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
git-svn-id: http://mc-server.googlecode.com/svn/trunk@127 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,3 +1,4 @@
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#ifndef _WIN32
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#include <cstring>
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#include <cstdlib>
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@@ -133,8 +134,7 @@ void cChunk::Initialize()
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// Clear memory
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memset( m_BlockData, 0x00, c_BlockDataSize );
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cWorldGenerator Generator;
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Generator.GenerateChunk( this );
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m_World->GetWorldGenerator()->GenerateChunk( this );
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CalculateHeightmap();
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CalculateLighting();
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