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Added cWindow property manipulation API.

Now enchantment table and furnace properties can be set by a plugin
This commit is contained in:
madmaxoft
2013-08-18 13:26:37 +02:00
parent 40e9e5b95b
commit 0d323563e4
13 changed files with 154 additions and 48 deletions

View File

@@ -664,12 +664,12 @@ void cWindow::BroadcastWholeWindow(void)
void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value)
void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
{
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
{
(*itr)->GetClientHandle()->SendInventoryProgress(m_WindowID, a_Progressbar, a_Value);
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
} // for itr - m_OpenedBy[]
}
@@ -677,6 +677,28 @@ void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value)
void cWindow::SetProperty(int a_Property, int a_Value)
{
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
{
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
} // for itr - m_OpenedBy[]
}
void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
{
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cInventoryWindow: