Merge branch 'master' into redstoneimprovements

Conflicts:
	src/ClientHandle.cpp
	src/Entities/FallingBlock.cpp
	src/Mobs/AggressiveMonster.cpp
	src/Simulator/IncrementalRedstoneSimulator.cpp
This commit is contained in:
Tiger Wang
2014-05-04 14:15:10 +01:00
145 changed files with 4081 additions and 2323 deletions
+1
View File
@@ -3,6 +3,7 @@
#include "Blaze.h"
#include "../World.h"
#include "../Entities/FireChargeEntity.h"
+6 -2
View File
@@ -75,9 +75,12 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if (a_TDI.DamageType == dtLightning)
{
@@ -85,6 +88,7 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
}
m_World->BroadcastEntityMetadata(*this);
return true;
}
+1 -1
View File
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cCreeper);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
+1
View File
@@ -3,6 +3,7 @@
#include "Ghast.h"
#include "../World.h"
#include "../Entities/GhastFireballEntity.h"
+10 -2
View File
@@ -457,9 +457,12 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if((m_SoundHurt != "") && (m_Health > 0))
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
@@ -468,6 +471,7 @@ void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
m_Target = a_TDI.Attacker;
}
return true;
}
@@ -823,6 +827,10 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
switch (a_MobType)
{
case mtMagmaCube:
{
toReturn = new cMagmaCube(Random.NextInt(2) + 1);
break;
}
case mtSlime:
{
toReturn = new cSlime(Random.NextInt(2) + 1);
+1 -1
View File
@@ -88,7 +88,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void KilledBy(cEntity * a_Killer) override;
+6 -2
View File
@@ -19,9 +19,12 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigNam
void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
@@ -30,6 +33,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
m_EMState = CHASING;
}
}
return true;
}
+1 -1
View File
@@ -15,7 +15,7 @@ class cPassiveAggressiveMonster :
public:
cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;
+6 -2
View File
@@ -18,13 +18,17 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType,
void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
{
m_EMState = ESCAPING;
}
return true;
}
+1 -1
View File
@@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
/** Returns the item that the animal of this class follows when a player holds it in hand
Return an empty item not to follow (default). */
virtual const cItem GetFollowedItem(void) const { return cItem(); }
+1
View File
@@ -3,6 +3,7 @@
#include "Skeleton.h"
#include "../World.h"
#include "../Entities/ArrowEntity.h"
+7 -2
View File
@@ -23,9 +23,13 @@ cVillager::cVillager(eVillagerType VillagerType) :
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
@@ -33,6 +37,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastEntityStatus(*this, esVillagerAngry);
}
}
return true;
}
+1 -1
View File
@@ -30,7 +30,7 @@ public:
CLASS_PROTODEF(cVillager);
// cEntity overrides
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions
+10 -10
View File
@@ -10,7 +10,7 @@
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
m_InvulnerableTicks(220)
m_WitherInvulnerableTicks(220)
{
SetMaxHealth(300);
}
@@ -40,24 +40,24 @@ bool cWither::Initialize(cWorld * a_World)
void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtDrowning)
{
return;
return false;
}
if (m_InvulnerableTicks > 0)
if (m_WitherInvulnerableTicks > 0)
{
return;
return false;
}
if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
return;
return false;
}
super::DoTakeDamage(a_TDI);
return super::DoTakeDamage(a_TDI);
}
@@ -68,16 +68,16 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_InvulnerableTicks > 0)
if (m_WitherInvulnerableTicks > 0)
{
unsigned int NewTicks = m_InvulnerableTicks - 1;
unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
m_InvulnerableTicks = NewTicks;
m_WitherInvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{
+4 -4
View File
@@ -17,9 +17,9 @@ public:
CLASS_PROTODEF(cWither);
unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; }
unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }
void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; }
void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; }
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
@@ -27,13 +27,13 @@ public:
// cEntity overrides
virtual bool Initialize(cWorld * a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
unsigned int m_InvulnerableTicks;
unsigned int m_WitherInvulnerableTicks;
} ;
+7 -2
View File
@@ -25,14 +25,19 @@ cWolf::cWolf(void) :
void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (super::DoTakeDamage(a_TDI))
{
return false;
}
if (!m_IsTame)
{
m_IsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
return true;
}
+1 -1
View File
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cWolf);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();