cBlockHandler: take player by ref
This commit is contained in:
@@ -16,14 +16,14 @@ public:
|
||||
}
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
{
|
||||
a_BlockType = m_BlockType;
|
||||
NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage);
|
||||
NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
|
||||
|
||||
if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block.
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user