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cBlockHandler: take player by ref

This commit is contained in:
peterbell10
2017-07-31 21:17:52 +01:00
committed by Lukas Pioch
parent 8eb5672920
commit 0d0323608d
52 changed files with 159 additions and 159 deletions

View File

@@ -16,14 +16,14 @@ public:
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage);
NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block.
{