cBlockHandler: take player by ref
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@@ -61,14 +61,14 @@ void cBlockPistonHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Bloc
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bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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)
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
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a_BlockMeta = RotationPitchToMetaData(a_Player.GetYaw(), a_Player.GetPitch());
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return true;
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}
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@@ -319,7 +319,7 @@ cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
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void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);
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@@ -331,7 +331,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter
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if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
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{
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a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z);
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if (a_Player->IsGameModeCreative())
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if (a_Player.IsGameModeCreative())
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{
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return; // No pickups if creative
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}
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