cBlockHandler: take player by ref
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@@ -68,17 +68,17 @@ public:
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}
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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if (a_Player->IsGameModeCreative())
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if (a_Player.IsGameModeCreative())
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{
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// Don't drop XP when the player is in creative mode.
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return;
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}
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if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
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if (a_Player.GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
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{
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// Don't drop XP when the ore is mined with the Silk Touch enchantment
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return;
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