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cBlockHandler: take player by ref

This commit is contained in:
peterbell10
2017-07-31 21:17:52 +01:00
committed by Lukas Pioch
parent 8eb5672920
commit 0d0323608d
52 changed files with 159 additions and 159 deletions

View File

@@ -68,17 +68,17 @@ public:
}
}
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
if (a_Player->IsGameModeCreative())
if (a_Player.IsGameModeCreative())
{
// Don't drop XP when the player is in creative mode.
return;
}
if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
if (a_Player.GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
{
// Don't drop XP when the ore is mined with the Silk Touch enchantment
return;