cBlockHandler: take player by ref
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@@ -22,14 +22,14 @@ public:
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// No pickups
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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if (a_Player->IsGameModeCreative() || (a_BlockY <= 0))
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if (a_Player.IsGameModeCreative() || (a_BlockY <= 0))
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{
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return;
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}
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cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
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cEnchantments Enchantments = a_Player.GetInventory().GetEquippedItem().m_Enchantments;
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if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
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{
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BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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