cBlockHandler: take player by ref
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@@ -24,7 +24,7 @@ public:
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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@@ -33,7 +33,7 @@ public:
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for furnace placement!
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a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), 0);
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a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), 0);
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return true;
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}
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