cBlockHandler: take player by ref
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@@ -20,7 +20,7 @@ public:
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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@@ -41,7 +41,7 @@ public:
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{
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return false;
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}
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double yaw = a_Player->GetYaw();
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double yaw = a_Player.GetYaw();
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if (
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(Area.GetRelBlockType(0, 0, 1) == m_BlockType) ||
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(Area.GetRelBlockType(2, 0, 1) == m_BlockType)
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