cBlockHandler: take player by ref
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@@ -114,7 +114,7 @@ private:
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bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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if (a_WorldInterface.GetDimension() != dimOverworld)
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{
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@@ -123,21 +123,21 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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}
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else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458))) // Source: http://minecraft.gamepedia.com/Bed#Sleeping
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{
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a_Player->SendMessageFailure("You can only sleep at night");
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a_Player.SendMessageFailure("You can only sleep at night");
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}
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else
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if ((Meta & 0x4) == 0x4)
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{
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a_Player->SendMessageFailure("This bed is occupied");
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a_Player.SendMessageFailure("This bed is occupied");
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}
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else
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{
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cFindMobs FindMobs;
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if (!a_Player->GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player->GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
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if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
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{
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a_Player->SendMessageFailure("You may not rest now, there are monsters nearby");
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a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
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}
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else
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{
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@@ -146,7 +146,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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if ((Meta & 0x8) == 0x8)
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{
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// Is pillow
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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else
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{
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@@ -156,14 +156,14 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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PillowDirection = MetaDataToDirection(Meta & 0x3);
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if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
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{
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
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}
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}
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a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
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SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
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a_Player->SetIsInBed(true);
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a_Player->SendMessageSuccess("Home position set successfully");
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a_Player.SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
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SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
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a_Player.SetIsInBed(true);
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a_Player.SendMessageSuccess("Home position set successfully");
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cTimeFastForwardTester Tester;
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if (a_WorldInterface.ForEachPlayer(Tester))
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@@ -183,7 +183,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange)
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void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
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{
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class cBedColor :
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public cBedCallback
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@@ -202,8 +202,8 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor
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return true;
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}
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};
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cBedColor BedCallback(a_Player->GetEquippedItem().m_ItemDamage);
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a_Player->GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback);
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cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage);
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a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback);
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}
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