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This allows a blockarea to have an Offset.

This commit is contained in:
STRWarrior
2014-03-10 17:07:46 +01:00
parent 4638d8f5e2
commit 0cce0478d8
3 changed files with 47 additions and 0 deletions

View File

@@ -168,6 +168,7 @@ cBlockArea::cBlockArea(void) :
m_SizeX(0),
m_SizeY(0),
m_SizeZ(0),
m_Offset(0,0,0),
m_BlockTypes(NULL),
m_BlockMetas(NULL),
m_BlockLight(NULL),
@@ -254,6 +255,24 @@ void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
void cBlockArea::SetOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ)
{
m_Offset.Set(a_OffsetX, a_OffsetY, a_OffsetZ);
}
void cBlockArea::SetOffset(Vector3i a_Offset)
{
m_Offset.Set(a_Offset.x, a_Offset.y, a_Offset.z);
}
void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ)
{
m_OriginX = a_OriginX;