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Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.

Also slightly improved the spawning algorithm.
This commit is contained in:
madmaxoft
2013-08-16 10:48:19 +02:00
parent 78b329a9b5
commit 0cb00996de
18 changed files with 209 additions and 171 deletions

View File

@@ -112,7 +112,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}