first changes for enchanting (not finished)
- added enchanting table block handler and added it to the blockhandler - added enchanting window - drop item in the slot 0 when the player close the window - added enchanting packet (1.7 only) - some more...
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@@ -231,6 +231,18 @@ public:
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class cEnchantingWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
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};
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class cFurnaceWindow :
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public cWindow
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{
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