Moved Lua API registering into a separate function.
This will allow us to use Lua as lite-config files as well, should we want to.
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@@ -75,6 +75,7 @@ bool cPluginLua::Initialize(void)
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if (!m_LuaState.IsValid())
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{
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m_LuaState.Create();
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m_LuaState.RegisterAPILibs();
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// Inject the identification global variables into the state:
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lua_pushlightuserdata(m_LuaState, this);
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