Exported individual projectile classes to Lua API.
They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list.
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@@ -43,3 +43,28 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
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m_DestroyTimer = 5;
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}
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void cThrownSnowballEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (m_DestroyTimer > 0)
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{
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m_DestroyTimer--;
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if (m_DestroyTimer == 0)
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{
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Destroy();
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return;
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}
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}
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else
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{
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super::Tick(a_Dt, a_Chunk);
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}
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}
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