Implement horse inventory (#4053)
* Implement horse inventory * Fix sign conversions * Add API doc for ItemCategory::IsHorseArmor * Improve HandleOpenHorseInventory comment and style fixes.
This commit is contained in:
committed by
Alexander Harkness
parent
e585595ae6
commit
0bacda3269
@@ -678,6 +678,18 @@ void cClientHandle::HandleNPCTrade(int a_SlotNum)
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleOpenHorseInventory(UInt32 a_EntityID)
|
||||
{
|
||||
if (m_Player->GetUniqueID() == a_EntityID)
|
||||
{
|
||||
m_Player->OpenHorseInventory();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandlePing(void)
|
||||
{
|
||||
/* TODO: unused function, handles Legacy Server List Ping
|
||||
|
||||
Reference in New Issue
Block a user