Unify entity spawn packet sending
This commit is contained in:
@@ -31,6 +31,7 @@ Implements the 1.8 protocol classes:
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#include "../Entities/ExpOrb.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Floater.h"
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#include "../Entities/Painting.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Player.h"
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@@ -852,28 +853,6 @@ void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
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void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
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{
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ASSERT(m_State == 3); // In game mode?
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{
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cPacketizer Pkt(*this, pktSpawnObject);
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Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
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Pkt.WriteBEUInt8(2); // Type = Pickup
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Pkt.WriteFPInt(a_Pickup.GetPosX());
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Pkt.WriteFPInt(a_Pickup.GetPosY());
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Pkt.WriteFPInt(a_Pickup.GetPosZ());
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Pkt.WriteByteAngle(a_Pickup.GetYaw());
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Pkt.WriteByteAngle(a_Pickup.GetPitch());
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Pkt.WriteBEInt32(0); // No object data
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}
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SendEntityMetadata(a_Pickup);
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}
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void cProtocol_1_8_0::SendPlayerAbilities(void)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -1370,23 +1349,45 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
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void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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void cProtocol_1_8_0::SendSpawnEntity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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Int32 EntityData = /* Default: velocity present flag */ 1;
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const auto EntityType = GetProtocolEntityType(a_Entity);
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if (a_Entity.IsMinecart())
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{
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const auto & Cart = static_cast<const cMinecart &>(a_Entity);
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EntityData = static_cast<Int32>(Cart.GetPayload());
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}
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else if (a_Entity.IsItemFrame())
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{
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const auto & Frame = static_cast<const cItemFrame &>(a_Entity);
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EntityData = static_cast<Int32>(Frame.GetProtocolFacing());
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}
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else if (a_Entity.IsFallingBlock())
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{
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const auto & Block = static_cast<const cFallingBlock &>(a_Entity);
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EntityData = Block.GetBlockType() | (static_cast<Int32>(Block.GetBlockMeta()) << 12);
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}
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else if (a_Entity.IsFloater())
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{
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const auto & Floater = static_cast<const cFloater &>(a_Entity);
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EntityData = static_cast<Int32>(Floater.GetOwnerID());
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}
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else if (a_Entity.IsProjectile())
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{
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using PType = cProjectileEntity::eKind;
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const auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
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if (Projectile.GetProjectileKind() == PType::pkArrow)
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{
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const auto & Arrow = static_cast<const cArrowEntity &>(Projectile);
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EntityData = static_cast<Int32>(Arrow.GetCreatorUniqueID() + 1);
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}
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}
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cPacketizer Pkt(*this, pktSpawnObject);
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Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
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Pkt.WriteBEUInt8(70); // Falling block
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Vector3d LastSentPos = a_FallingBlock.GetLastSentPos();
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Pkt.WriteFPInt(LastSentPos.x);
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Pkt.WriteFPInt(LastSentPos.y);
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Pkt.WriteFPInt(LastSentPos.z);
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Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
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Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
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Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
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Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
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WriteEntitySpawn(Pkt, a_Entity, EntityType, EntityData);
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}
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@@ -1418,64 +1419,6 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
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void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData)
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{
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ASSERT(m_State == 3); // In game mode?
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double PosX = a_Entity.GetPosX();
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double PosZ = a_Entity.GetPosZ();
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double Yaw = a_Entity.GetYaw();
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if (a_ObjectType == 71)
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{
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FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
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}
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cPacketizer Pkt(*this, pktSpawnObject);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
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Pkt.WriteFPInt(PosX);
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Pkt.WriteFPInt(a_Entity.GetPosY());
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Pkt.WriteFPInt(PosZ);
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteByteAngle(Yaw);
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Pkt.WriteBEInt32(a_ObjectData);
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if (a_ObjectData != 0)
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{
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
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}
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}
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void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktSpawnObject);
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Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
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Vector3d LastSentPos = a_Vehicle.GetLastSentPos();
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Pkt.WriteFPInt(LastSentPos.x);
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Pkt.WriteFPInt(LastSentPos.y);
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Pkt.WriteFPInt(LastSentPos.z);
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Pkt.WriteByteAngle(a_Vehicle.GetPitch());
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Pkt.WriteByteAngle(a_Vehicle.GetYaw());
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Pkt.WriteBEInt32(a_VehicleSubType);
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if (a_VehicleSubType != 0)
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{
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Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
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}
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}
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void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -1808,70 +1751,70 @@ bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_Compr
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int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
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{
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static std::map<AString, int> ParticleMap;
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if (ParticleMap.empty())
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static const std::unordered_map<AString, int> ParticleMap
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{
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// Initialize the ParticleMap:
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ParticleMap["explode"] = 0;
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ParticleMap["largeexplode"] = 1;
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ParticleMap["hugeexplosion"] = 2;
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ParticleMap["fireworksspark"] = 3;
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ParticleMap["bubble"] = 4;
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ParticleMap["splash"] = 5;
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ParticleMap["wake"] = 6;
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ParticleMap["suspended"] = 7;
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ParticleMap["depthsuspend"] = 8;
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ParticleMap["crit"] = 9;
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ParticleMap["magiccrit"] = 10;
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ParticleMap["smoke"] = 11;
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ParticleMap["largesmoke"] = 12;
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ParticleMap["spell"] = 13;
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ParticleMap["instantspell"] = 14;
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ParticleMap["mobspell"] = 15;
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ParticleMap["mobspellambient"] = 16;
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ParticleMap["witchmagic"] = 17;
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ParticleMap["dripwater"] = 18;
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ParticleMap["driplava"] = 19;
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ParticleMap["angryvillager"] = 20;
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ParticleMap["happyvillager"] = 21;
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ParticleMap["townaura"] = 22;
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ParticleMap["note"] = 23;
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ParticleMap["portal"] = 24;
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ParticleMap["enchantmenttable"] = 25;
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ParticleMap["flame"] = 26;
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ParticleMap["lava"] = 27;
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ParticleMap["footstep"] = 28;
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ParticleMap["cloud"] = 29;
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ParticleMap["reddust"] = 30;
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ParticleMap["snowballpoof"] = 31;
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ParticleMap["snowshovel"] = 32;
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ParticleMap["slime"] = 33;
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ParticleMap["heart"] = 34;
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ParticleMap["barrier"] = 35;
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ParticleMap["iconcrack"] = 36;
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ParticleMap["blockcrack"] = 37;
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ParticleMap["blockdust"] = 38;
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ParticleMap["droplet"] = 39;
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ParticleMap["take"] = 40;
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ParticleMap["mobappearance"] = 41;
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ParticleMap["dragonbreath"] = 42;
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ParticleMap["endrod"] = 43;
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ParticleMap["damageindicator"] = 44;
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ParticleMap["sweepattack"] = 45;
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ParticleMap["fallingdust"] = 46;
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ParticleMap["totem"] = 47;
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ParticleMap["spit"] = 48;
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}
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{ "explode", 0 },
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{ "largeexplode", 1 },
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{ "hugeexplosion", 2 },
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{ "fireworksspark", 3 },
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{ "bubble", 4 },
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{ "splash", 5 },
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{ "wake", 6 },
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{ "suspended", 7 },
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{ "depthsuspend", 8 },
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{ "crit", 9 },
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{ "magiccrit", 10 },
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{ "smoke", 11 },
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{ "largesmoke", 12 },
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{ "spell", 13 },
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{ "instantspell", 14 },
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{ "mobspell", 15 },
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{ "mobspellambient", 16 },
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{ "witchmagic", 17 },
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{ "dripwater", 18 },
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{ "driplava", 19 },
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{ "angryvillager", 20 },
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{ "happyvillager", 21 },
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{ "townaura", 22 },
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{ "note", 23 },
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{ "portal", 24 },
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{ "enchantmenttable", 25 },
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{ "flame", 26 },
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{ "lava", 27 },
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{ "footstep", 28 },
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{ "cloud", 29 },
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{ "reddust", 30 },
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{ "snowballpoof", 31 },
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{ "snowshovel", 32 },
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{ "slime", 33 },
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{ "heart", 34 },
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{ "barrier", 35 },
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{ "iconcrack", 36 },
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{ "blockcrack", 37 },
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{ "blockdust", 38 },
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{ "droplet", 39 },
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{ "take", 40 },
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{ "mobappearance", 41 },
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{ "dragonbreath", 42 },
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{ "endrod", 43 },
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{ "damageindicator", 44 },
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{ "sweepattack", 45 },
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{ "fallingdust", 46 },
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{ "totem", 47 },
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{ "spit", 48 }
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};
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AString ParticleName = StrToLower(a_ParticleName);
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if (ParticleMap.find(ParticleName) == ParticleMap.end())
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const auto ParticleName = StrToLower(a_ParticleName);
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const auto FindResult = ParticleMap.find(ParticleName);
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if (FindResult == ParticleMap.end())
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{
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LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
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ASSERT(!"Unknown particle");
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return 0;
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}
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return ParticleMap[ParticleName];
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return FindResult->second;
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}
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@@ -1883,7 +1826,7 @@ UInt32 cProtocol_1_8_0::GetProtocolMobType(eMonsterType a_MobType)
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switch (a_MobType)
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{
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// Map invalid type to Giant for easy debugging (if this ever spawns, something has gone very wrong)
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case mtInvalidType: return 52;
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case mtInvalidType: return 53;
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case mtBat: return 65;
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case mtBlaze: return 61;
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case mtCaveSpider: return 59;
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@@ -1925,41 +1868,6 @@ UInt32 cProtocol_1_8_0::GetProtocolMobType(eMonsterType a_MobType)
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void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
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{
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switch (a_ObjectData)
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{
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case 0:
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{
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a_PosZ += 1;
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a_Yaw = 0;
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break;
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}
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case 1:
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{
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a_PosX -= 1;
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a_Yaw = 90;
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break;
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}
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case 2:
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{
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a_PosZ -= 1;
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a_Yaw = 180;
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break;
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}
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case 3:
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{
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a_PosX += 1;
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a_Yaw = 270;
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break;
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}
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}
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}
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void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
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{
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// Write the incoming data into the comm log file:
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@@ -3918,3 +3826,76 @@ void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
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a_Pkt.WriteBEInt32(0); // NumProperties
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}
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void cProtocol_1_8_0::WriteEntitySpawn(cPacketizer & a_Pkt, const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
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{
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ASSERT(m_State == 3); // In game mode?
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a_Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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a_Pkt.WriteBEUInt8(a_ObjectType);
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a_Pkt.WriteFPInt(a_Entity.GetPosX());
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a_Pkt.WriteFPInt(a_Entity.GetPosY());
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a_Pkt.WriteFPInt(a_Entity.GetPosY());
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a_Pkt.WriteByteAngle(a_Entity.GetPitch());
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a_Pkt.WriteByteAngle(a_Entity.GetYaw());
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a_Pkt.WriteBEInt32(a_ObjectData);
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if (a_ObjectData != 0)
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{
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a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
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a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
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a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
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}
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}
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UInt8 cProtocol_1_8_0::GetProtocolEntityType(const cEntity & a_Entity)
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{
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using Type = cEntity::eEntityType;
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switch (a_Entity.GetEntityType())
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{
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case Type::etEnderCrystal: return 51;
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case Type::etPickup: return 2;
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case Type::etFallingBlock: return 70;
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case Type::etMinecart: return 10;
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case Type::etBoat: return 1;
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case Type::etTNT: return 50;
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case Type::etProjectile:
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{
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using PType = cProjectileEntity::eKind;
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const auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
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switch (Projectile.GetProjectileKind())
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{
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case PType::pkArrow: return 60;
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case PType::pkSnowball: return 61;
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case PType::pkEgg: return 62;
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case PType::pkGhastFireball: return 63;
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case PType::pkFireCharge: return 64;
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case PType::pkEnderPearl: return 65;
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case PType::pkExpBottle: return 75;
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case PType::pkSplashPotion: return 73;
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case PType::pkFirework: return 76;
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case PType::pkWitherSkull: return 66;
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}
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}
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case Type::etFloater: return 90;
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case Type::etItemFrame: return 71;
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case Type::etLeashKnot: return 77;
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// Non-objects must not be sent
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case Type::etEntity:
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case Type::etPlayer:
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case Type::etMonster:
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case Type::etExpOrb:
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case Type::etPainting: UNREACHABLE("Tried to spawn an unhandled entity");
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}
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}
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